Level up. Gain skills. Clear quests.
System windows, quests, level ups. AI automatically generates web novels packed with game mechanics.
AI designed for GameLit
Stat, Skill & Inventory System Design
Designs the game-style stat system and automatically reflects character growth in every chapter.
Quest & Mission Auto-Generation
Places main quests and side quests according to story flow.
Level-Up & Growth Curve Management
Balances the thrill of progression without runaway power inflation.
Built-In System Window UI Format
Automatically inserts stat windows, notifications, and skill acquisition messages in novel format.
Frequently Asked Questions
Seosa automatically inserts system messages, stat changes, and skill acquisition notifications into episodes for the GameLit genre. Per-character stat tracking is also done chapter by chapter.
Yes. VRMMO (real-world return possible), isekai game (possessing a game-world character), and system modern fantasy (tutorial awakening in the real world) are each operated with separate rule sets.
Patterns are varied across three axes: dungeon type, conquest variables (time limit, party constraints, hidden conditions), and reward quality. Qualitative differences are emphasized rather than simple level number increases.
Major NPCs are managed as character cards with accumulated affinity and relationship changes chapter by chapter. Guild membership, raid parties, and rival relationships are also tracked in a faction map.
Yes. Numerical rules can be changed like a balance patch, and AI applies new rules from subsequent chapters. Conflicts with past chapters are reported with revision suggestions.